Showing posts with label Carowinds. Show all posts
Showing posts with label Carowinds. Show all posts

Thursday, August 21, 2014

Carowinds New Giga Coaster Fury 325!

Carowinds has been teasing us for a few weeks about a big announcement that was supposed to transform the park. At their media event, they released the details on the new giga coaster set to debut Spring 2015.


Fury 325

  • 325-foot hill
  • 81 degree first loop
  • Speeds up to 95 miles per hour
  • 6,602 feet of track
  • three and a half-minute ride time
Fury 325 is designed and manufactured by Bolliger and Mabillard (B&M) of Monthey, Switzerland, a recognized industry leader in roller coaster development and the same firm that brought Vortex to Carowinds in 1992, Afterburn in 1999, and The Intimidator™ in 2010.
This will be the world's fastest and tallest giga coaster and should help breathe a lot of life into Carowinds and make it more of an international draw for coaster enthusiasts.


Another part of the press release discussed revamping the entrance plaza, which will include walking through the Fury 325 track. The new 8.2 acre main entrance complex that includes a "state–of–the–art ticketing and season pass processing area and expanded guest service facilities."
Fury 325 is part of a planned $50 million dollar multiyear investment to bring new life to founder Pat Hall’s original vision for Carowinds. The park will be revamped from top to bottom to celebrate Carolina culture including new rides and attractions, signature Carolina food offerings and entertainment.
Honestly, this section of the press release excited me the most! This is a true opportunity for Cedar Fair to make Carowinds stand out and not just be a regional coaster park. It's a great step to becoming a true theme park, like Disneyland or Knott's Berry Farm.

Check out the flyover of the new entrance, the park and the Fury 325!

Monday, August 11, 2014

Carowinds, The Roller Coasters

Carowinds (Charlotte, NC) is a great local park with more than a handful of roller coasters. They've evolved over the past 40 years, bouncing from Disneyland-clone to amusement park to thrill park. With the purchase by Cedar Fair a few years ago, it looks like Carowinds is slowly turning into more of a theme park. Carowinds has some great coasters and I'd love to see a lot more theming take over the entire park. The need for shaded walkways was very apparent, even during a spring visit. Let's hope that the upcoming announcement will show that Cedar Fair is pumping some money into this local favorite. Check out my earlier post about Carowinds.

Nighthawk


Our first ride of the day was Nighthawk, a flying coaster with eight inversions. During our visit, we'd received one free Fast Lane ticket. We new we'd need to use it on Nighthawk or the Intimidator. After speaking to a very friendly employee, he advised using it on Nighthawk since most of the other coasters loaded faster.

There was a seat located at the front of the queue to give you an example of the seating configuration and style. It's nice to offer this to guests, but I would have like to seen it in a more out-of-the-way area for guests that might have weight issues.


The queue was fairly straightforward, and even first thing in the morning, it was a 45+ minute wait. We used our Fast Lane ticket, which cut the wait to slightly less than 15 minutes. As you can see from these images, you load on your back and crest the first hill like that. Most of the coaster is spent hanging.


It really was a great coaster but we would run into the same experience again and again: we spent more time in load and unload than we did on the ride. It detracts a lot from the total experience to wait to start and then wait to unload. It's the reason that we skipped a few of the coasters, like the Carolina Cobra and the Vortex. I'd ridden them before and was bothered that I spent more time loading than enjoying the coaster. Nighthawk clocks in at two minutes and I wonder if there's a way to engineer a separate load and unload zone for the coaster to speed things up.

Still, hitting Nighthawk first thing in the day is a great way of experiencing this flying coaster (I'd love to do it at night, too).

The Intimidator


Besides California Screamin', the Intimidator is one of the best coasters I've ever experienced. You can ignore the heavy NASCAR theme and don't let it keep you from this fantastic hyper coaster (a hyper coaster is defined by exceeding 200 feet, lacking inversions and having a lift hill). The Intimidator's lift hill is 232 feet and it's the tallest in the Southeast.

The Harmony Hall was under construction during our visit, which you can see from the queue.


The queue is mostly in the sun but you get a great view of the ride vehicles before they re-enter the load/unload zone.


Misting fans are provided in some of the queues. Just be careful, they can "remove" your sunscreen and the water droplets can magnify the sun's rays. Just sayin'.
We saw a lot of construction going on in the park. Sadly, it did detract from the overall experience. Maybe a few construction walls? 

That first lift hill is quite amazing and the ride doesn't give up until right before you hit the unload zone. We rode it twice in a row and that was just one ride too many. It would have been better to tackle the coaster again, but later in the day. Don't let the first lift hill scare you away; the Inimidator is an amazing coaster.

Afterburn

Afterburn is an inverted coaster with six inversions and it clocks in at two minutes and 47 seconds. 


We approached the coaster from behind and this was our first view of it.

It was originally a Top Gun coaster and the theming still has a military feel.




The load didn't seem to take as long, and at almost three minutes, it's a very satisfying coaster. Afterburn has always been one of the most popular coasters at Carowinds, since it was added in 1999.

Ricochet


Ricochet is a wild-mouse coaster that packs in quite a bit of scares and screams. I'm a huge fan of wild mouse coasters. Ricochet is just under two minutes and always seems to have a long wait in the queue.


We were in the front seat of the four-person vehicle and there were two large "football-type" guys. I just bring it up, because they were screaming the whole time that they were going to die. I ave to admit that it was more frightening than the Intimidator.



Again, it does take a long time for the load and unload process of the Ricochet. It's a great coaster but the wait can be a killer. Because of the single entrance, Fast Lane is not available for this attraction.

The Hurler



The Hurler is a classic wooden roller coaster that reached 50 MPH and lasts for two minutes. I rode it many years before when the entire area was themed to Wayne's World.  It's a very bumpy and rickety coaster that seemed a little too bumpy for us. When we headed around the main curve for the big drop, you could see the amount of storage and construction material that was hidden from outside view. It's obviously storage for Scarowinds. The queue winds through the base of the coaster, which is a great way to get riders excited about it.


The Juke Box Diner was a Stan Mikita's when the entire area was themed to Wayne's World (when Paramount owned Carowinds).

Carolina Cyclone


Installed in 1980, the Carolina Cyclone was the first coaster in the word to turn riders upside down four times. It's an Arrow Dynamics ride (that name should be very familiar to Disney fans) and comes in at an embarrassing 60 seconds. We spent more time waiting in the hot sun to get into the unload zone before we were able to exit.


A caveat: each car holds four people and the back seat has much less leg room than the front. It was very uncomfortable for two six-foot guys to sit in the back seat. Since you can choose your own row, I'd suggest you opt for one of the front seats.

Carolina Cobra



By the time we reached the area of the park with the Carolina Cobra, we decided that we didn't want to wait in that long of a queue. The ride is two minutes long. You experience three inversions then travel backwards through the ride for three more inversions. Obviously, the load and unload would have taken a while.

I wanted to call it the Saved By the Bell coaster!


The Carolina Cobra was very popular and it looked like a great experience. Maybe on my next trip.

There were some other coasters that we didn't get to, including the Carolina Goldrusher and Thunder Road. The Goldrusher is an opening day attraction and is still a park favorite. It's a runaway mine train ride that last for two minutes and 17 seconds. I've ridden plenty of times on previous trips and it's a great little coaster that's also a great first grown-up coaster wants kids reach the 48" height requirement. Thunder Road debuted in 1976 and is the first coaster to straddle two state lines! Thunder Road is also known for helping to usher in the great coaster races of the late 1970s that continue today. They're both great coasters but we simply ran out of time during our visit.


I love this billboard advertising the Ricochet!

Do you have a favorite Carowinds' coaster?


Tuesday, August 5, 2014

A Visit to Carowinds, Part One

I was able to spend the day at Carowinds a little while ago. It had been a long time since I had the chance to visit the park and I wanted to see how it's changed over the past few years. Also, I wondered how I would look at the park from the standpoint of a Disney historian and theme park nerd.


Carowinds opened in March, 1973 and was the brainchild of Charlotte entrepreneur E. Pat Hall. He'd visited Disneyland in the early years and felt that a similar park would do well near Charlotte, NC. One of the unique features of Carowinds is that it does straddle two states. Carowinds is now a Cedar Fair park, along with King's Dominion, King's Island, Cedar Point and Knott's Berry Farm. Carowinds also has the reputation of being more of an amusement park offering more coaster experiences than story-based attractions like at Disney parks.

E. Pat Hall
1921-1978
An entrepreneur extraordinaire, E. Pat Hall conceived and built Carowinds for the enjoyment of millions of Carolinians, because of his determination to make a reality what most people only dream of, the Carolinas are a far better place to live. Carowinds, which opened in March 1973, is dedicated to the creed he lived by: No idea is too bold; no challenge to great.
Sadly, the flowers and plaque are rarely seen by guests since the entrance from the parking lot skirts the Carowinds flower planting. This could be a really great photo op if more people had a chance to see it!



Parking was rather straight forward; the parking area is large and curves around the South Carolina side of the park. If the South Gate isn't open and you show up late morning, then you're going to have quite a walk. We were there early enough to only have a few minutes walk to reach the gate. Outside food isn't permitted, so paying for the parking near the gate could be helpful if you're going to grab food outside or if you need to return to your vehicle multiple times a day.

2014 daily parking rates are $15.00 for general parking and $25.00 for preferred parking.

The toll plaza seen from the Carowinds planter.
You can see the outlines of several of the coasters as you approach the ticket booths.

The best parking for the North Gate is directly to the left of the toll plaza. You still need to drive all the way around the parking lot to access it.

Several ticket booths are open to handle the crowd. It can be crowded first thing but you can buy your tickets online to save some time and money.


There were a few strategically placed Snoopys throughout the entry plaza and inside the gate to make sure your little one does (or doesn't) meet the height requirement of certain rides. You can see the Rider Height & Safety Guide, here.


I didn't get a chance to check out the Dinosaurs Alive attraction in the park. There was a separate admission fee for it, even though it was inside the park.


Outside food isn't permitted. According to Carowinds' web site, over 30 restaurant and food vendors are located inside the park. This will be an issue later on in the day when I look at the food.


Admission prices are much less than those at Walt Disney World and Universal Studios, but that shouldn't be surprising since it is a regional park and offers a different experience.



As you approach the entrance, you'll notice that it's dwarfed by the security gates. These gates were very similar to the ones that you'd find a few years ago at most airports. I only had my camera with me, but I still had to take out my keys and change before I passed through the metal detectors. I'm assuming that a backpack would be more thoroughly searched, especially for food.



Sadly, a lot of the more interesting architectural details are hidden by the security gates. It does have a great entrance effect, though. Once you walk through the building, your view is restricted until you pass through, similar to the train station at Disneyland and the Magic Kingdom.



Admission Services is located to the right of the admission gate. It took us about 15 minutes to get through the line. This is where you'll go to pick up Will Call tickets or to get online tickets that you couldn't print. 


Carowinds is a partner in the IAAPA World Passport for Kids and the amazing Give Kids the World Village. It made me smile to see this. 

The backside of the entrance building!
A view into the park.
The fountain at the entrance plaza.

Another shot of the entrance plaza and fountain.

You can straddle two states in one amusement park!


Ride Smart...Ride Safe
I didn't notice this until I left, but it was an easy way to have your child pre-measured for the various rides and attractions in the park. I'm pretty sure that your child can get a color-coded wrist band, but I can't find any mention of it online.


I'm not sure Snoopy can ride many of the roller coasters!
Obviously, we hit the restrooms, first!


There were some upcharges available in the park (you can also buy them online). The Carowinds Dining Plan costs $29.99 per person and it allows you to get one full meal every 90 minutes. When we were in the park, most counter-service meals were $14.99 per person. After two meals, you've met the dining plan cost. Granted, outfitting a family of four is quite a hefty price tag.




Fast Lane is similar to Fast Pass, except there is an additional charge for the program. There's the Fast Lane and the Fast Lane Plus.
Fast Lane
RIDE MORE. WAIT LESS!

Make the most of your day with a Fast Lane wristband that allows you to bypass the regular lines on 12 rides and attractions including Afterburn, Carolina Cobra, and more. Ride as many times as you want all day long.
Fast Lane Plus
FOR THE ULTIMATE CAROWINDS EXPERIENCE!

Upgrade to FAST LANE PLUS. Enjoy all of the Fast Lane attractions PLUS, unlimited rides on Intimidator and Nighthawk! A very limited number are available each day so buy yours today!
Is it worth it? It really depends on what you're after and how crowded the park is going to be. Even within the first hour of our visit, Nighthawk was already a 45+ minute wait. Still, you're adding $35.00 to $50.00 per ticket to enjoy the Fast Lane. If I only had one day to visit and it was a crowded weekend day, then I might consider it.

Up next...COASTERS!


Have you had the chance to visit Carowinds?

You know that I've got to recommend a book whenever I can! Carowinds by Scott Rutherford is a great look back at the first 40 years of the Carolina amusement park.